30.01.2019 – Wiederholung: vector, class
#include <iostream>
#include <vector>
using namespace std;
class snowmanobject {
// Klasse: Blaupause für konkretes Objekt, d.h. Instanz der Klasse
// Intention von Klassen: Information Hiding und Kapselung
private:
string tuedeluet;
int kugeln;
public:
// Konstruktor
snowmanobject() {
// Initialisierung
this->tuedeluet = "Aloha";
}
// Inline-Funktion
void setName(string newName) {
this->tuedeluet = newName;
}
string getName() {
return this->tuedeluet;
}
void setKugeln(int count) {
this->kugeln = count;
}
int getKugeln() {
return this->kugeln;
}
string farbe;
bool moehre;
string hut;
};
int main(int argc, char** argv) {
cout << endl << "Anzahl Argumente: " << argc;
cout << endl << "Argument 0: " << argv[0] << endl;
// Eine Instanz der Klasse snowmanobject
class snowmanobject schneeperson;
if (argc > 1) {
schneeperson.setName(argv[1]);
} else {
schneeperson.setName("Henry");
}
schneeperson.setKugeln(3);
schneeperson.farbe = "Weiss";
vector<snowmanobject> snowmans;
snowmans.push_back(schneeperson);
cout << snowmans[0].getName();
vector<snowmanobject*> yetanothersnomanstorage;
class snowmanobject *snowptr;
for (int i = 0; i < 5; i++) {
snowptr = new snowmanobject;
snowptr->setKugeln(i);
yetanothersnomanstorage.push_back(snowptr);
}
cout << yetanothersnomanstorage[3]->getKugeln();
// *** //
/*
vector<string> snowman;
vector<vector<string>> snowmanDB;
// int meinArray[5][7];
// Lineare Speicherung der Schneemanneigenschaften
snowman.push_back("Henry");
snowman.push_back("3");
snowman.push_back("Weiss");
snowman.push_back("Ja!");
snowman.push_back("Zylinder");
cout << "Name: " << snowman[0] << endl;
cout << "Kugeln: " << snowman[1] << endl;
cout << "Farbe: " << snowman[2] << endl;
// ...
for (int i = 0; i < snowman.size(); i++) {
cout << snowman[i];
}
cout << endl << endl;
snowman.clear();
// ToDo: Umbauen in zweidimensionalen Vektor!
snowman.push_back("Henry");
snowman.push_back("3");
snowman.push_back("Weiss");
snowman.push_back("Ja!");
snowman.push_back("Zylinder");
snowmanDB.push_back(snowman);
snowman.clear();
snowman.push_back("Ursula");
snowman.push_back("4");
snowman.push_back("Grau");
snowman.push_back("Nein!");
snowman.push_back("Peruanischer Hut");
snowmanDB.push_back(snowman);
cout << "Name I: " << snowmanDB[0][0] << endl;
cout << "Name II: " << snowmanDB[1][0] << endl;
*/
return 0;
}