23.01.2020 – Zombies, Comics, Computer Vision

Lesen Sie bis zum 23.01.2020 einen der folgenden Texte:

  • Andrew Dekker, Erik Champion (2007): Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using Biofeedback. DiGRA '07 - Proceedings of the 2007 DiGRA International Conference: Situated Play, Sep 24-28 2007. Tokyo, Japan: DiGRA. http://www.digra.org/wp-content/uploads/digital-library/07312.18055.pdf
  • Bateman, John A., Francisco O. D. Veloso, Janina Wildfeuer. Felix HiuLaam Cheung. Nancy Songdan Guo. “An open multilevel classification scheme for the visual layout of comics and graphic novels: Motivation and design.” Digital Scholarship in the Humanities, Volume 32, Issue 3, 1 September 2017, Pages 476–510.
    https://doi.org/10.1093/llc/fqw024
  • Melvin Wevers, Thomas Smits (2019): The visual digital turn: Using neural networks to study historical images. Digital Scholarship in the Humanities, 2019. https://doi.org/10.1093/llc/fqy085